A downloadable game

Welcome to Clearwoods!

The inhabitants of Clearwoods have disappeared. Two weeks ago, the first reports reached the Incorporation when travelling sales associates found the streets and houses empty.

The first level of the mega-dungeon consists of a detailed map of the houses on Main Street. These are the only buildings not burnt down and left in ruins...

The second level consists of the Dark Forest, where the characters can find the entrance of the cemetery and the old mine. They also may find out about the Witch and the kids of Clearwoods.

The third level is the old cemetery, where the characters can explore three major Tombs and may discover the entrance to the deeper levels.

The fourth level is the Crypt, an ancient necropolis on which the cemetery was built. Within the Crypt lies the entrance to the Forgotten Temple.

The fifth level is the old mine, which allows the players to discover the entrance to the deeper levels - if they survive the undead.

Level number 6 allows your player to explore the old caves and discover alien technologies and plants.

In level 7, the Lost Tempel is waiting to be explored.

Level 8 is the only opportunity for your players to collaborate with a human fraction - or to make some enemies in the "Smugglers' Den."

Sheriff's notebook

The Sheriff's notebook can be found in the first level and contains some helpful clues to guide the players. Whenever I publish a level, I will update the notebook. So, please do not forget to download the updated version of the notebook when downloading a level.

Soundtrack

Loot the Body included "Death Valley (18)69" in his #dungeon23-album. Thus, we do have an official soundtrack!

About this project

My project for the #dungeon23-challenge. I will try to sit down and do one room per day. The "plan" is, first of all, a proof of concept that I have sufficient ideas for an Acid Western-themed dungeon. Having said that, I am certain that the plan will change.

I plan to publish one level per month. Do not expect a finished product but a continuous work in progress.

Collaborations

If anyone wants to join me, please drop me a message.

Legal notes

The drawings in Level 2 and the cover image are by Evlyn Moreau.

"Death Valley (18)69"  is an independent production by Michael Nagenborg and is not affiliated with Den of Druids. It is published under the FRONTIER SCUM Third-Party License.

FRONTIER SCUM is copyright Den of Druids

Updated 26 days ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorBohemiaSpielkunst
Tagsdungeon23, frontier-scum, Horror, Tabletop role-playing game, Western

Download

Download
Death Valley (18)69 - Lv1 - Ghost Town - V1_0.pdf 773 kB
Download
Death Valley (18)69 - Lv2 - The forest - redux.pdf 1 MB
Download
Death Valley (18)69 - Lv 2 - The Forest - Full map.pdf 2 MB
Download
Death Valley (18)69 - Lv3 - Cementry - V1_0.pdf 1 MB
Download
Death Valley (18)69 - Lv 4 - The Crypt - V1_0.pdf 1 MB
Download
Death Valley (18)69 - Lv5 - The Old Mine - V1_0.pdf 1 MB
Download
Death Valley (18)69 - Lv 6 - The Caves.pdf 834 kB
Download
Death Valley (18)69 - Lv 7 - The Lost Temple - V0_9_2.pdf 1 MB
Download
Death Valley (18)69 - Lv 8 - The Smuggler_s Den - V1_0.pdf 1 MB
Download
Death Valley (18)69 - The Sheriff's Notebook.pdf 73 kB
Download
Death Valley (18)69 - The Sheriff's Notebook - Lv8.pdf 74 kB

Development log

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Comments

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Very cool concept.  Keep up the good work :)

Thx! I hope to have the next level ready soon :) The Smugglers‘ Den turned out to be a bit more complicated than I imagined.

Liking the extra stuff I see you’ve written. Hope you get to add the missing levels 8 & 9 that you mention in your level 7 description. This looks like it might actually be a ‘dungeon’ my player group could cope with, so hoping to try it out on them some time this year.

Thanks! If all goes well, level 8 will get published soon :)

Looks great - keep up the good work!

Thank you! The next level takes a bit more time due to my daytime job.

(2 edits)

I like this so far (I’ve only looked at Lvl 1). The neat hand drawn maps plus the choice of fonts & colour red for highlighting for the numbering, text etc are vary clear. Looks intriguing. Also the reflections on the process from doing it as a one room a day thing for Dungeon23, that is rather interesting too (for me at least).

Update: Lvl 2 looks interesting. I’ve got too much on at the moment to really look at this but I’m making a note to come back to this later. Keep up the good work.

Thank you for your encouragement :) I really enjoy working on the project, although I probably have to spend some time next year to polish what I have.